
Backstabbing player directly to cut his energy generation so that he gets into negatives and can not use tactical operations against Voibringers is smart idea, but it is smart idea from developers point of view, basically AI cheating. But sudden competence plus clear targeting of player is bad AI design. If he targeted me, Nicole and Poz equally, i would not object. If he was always competent, i would not object. One recently bought neutral city was lost to Dali the syndicate cultist.ġ) He started to use his OP doomstack smartly only after he went mad.Ģ) He targeted me who was half map away instead of closer targets. Yet at the end I was reduced to two cities - my capital and former amazon capital with three cities taken by Chancellor who should not even come to two of them before fighting much closer Poz. Single Sonocarn? Do you want three in one army, devastating everything in line with charged blasts? I had to ally to remaining two ELOP AI to even survive.

He hunted neutrals, he sent single Sonocarns with few basic units to hunt neutrals and he was basically useless.Īs soon as Voidbringers landed and goth their tentacles in his mind he started rampage. At the end I defeated Iona Caliri and added her two southern cities to my empire, then bought eastern one who fell neutral after hear death with diplomacy.Īll this time Chancellor's superior army managed to do one thing - conquer Poz's city, lose it and reconquer back. I have decided to play this map in accord with in game logic, as in declaring war on Iona the amazon, punching Poz the Kirko couple of times after Chancellor Kor has called me to war with Poz, ignoring neutral Syndicate player and vanguard players as they are too far.

And i have just one question - wtf is with Chancellor's AI?

So, last night I managed to finish second mission of Shakarn campaign.
